/**
 * Copyright 2008 Matthew Corby-Eaglen
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not
 * use this file except in compliance with the License. You may obtain a copy of
 * the License at
 * 
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations under
 * the License.
 */
package std.game.behaviours

import java.lang.Class

/**
 * @author matt
 *
 */
class TriggeredBehaviour extends Behaviour{
	
	Class eventClazz
	Behaviour behaviour 
	def triggerLogic = { 
		true 
	}
	
	def doBehaviour(object, ... args){
		def event = args[0]
		if(event?.class == eventClazz  && triggerLogic(event)){
			behaviour.doBehaviour(object, event)
		}
	}
	
	
}
